repro
We won the Microsoft prize at ShellHacks 2026
Repro, the project we built in 36 hours at ShellHacks 2026, won the Microsoft prize. Here is what it is and why we built it the way we did.
How Repro proves a bug before it fixes it
Reproduce first, verify after, and a person merges. A walk through the six stages of the Repro pipeline.
Finding bugs with 0% of our model tokens
Repro spends none of its model tokens finding bugs and an estimated ~68% fewer tokens fixing them. Here is where those two numbers come from.